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Ghost of Gettysburg: Narrative Game Project

Overview:
For my final project in Game Design at Penn State University, I collaborated with a team to conceptualize and develop Ghost of Gettysburg, a text-based exploration game that takes players back to the historic Battle of Gettysburg. The project focused on narrative depth, player choice, and historical immersion, with a strong emphasis on storytelling.

KEY CONTRIBUTIONS

OUTCOME

The project received positive feedback for its engaging narrative and historical accuracy. The game book was highlighted as a critical component that enhanced the player experience by providing clear instructions and rich background information. The AI-generated visuals added an extra layer of immersion, making the historical narrative more vivid and accessible to players.

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