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Play Through Guide I designed and created in Canva

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Background image I prompted in Leonardo.AI

Designed and developed The Ghost of Gettysburg, a narrative-driven game experience that transports players to the Battle of Gettysburg, where each decision advances the mystery of a forgotten battalion lost to history. Players are abruptly sent back in time and must uncover why they are there by exploring the environment, making narrative-driven choices, and interacting with historically inspired elements.

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The game centers on choice-based progression and item collection, using discovered objects as storytelling devices to reveal fragments of the battalion’s fate. Environmental challenges and decision points were intentionally structured to deepen immersion and guide players toward uncovering the truth behind the battalion’s disappearance.

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